So I posted a picture of a model (based on official MW concept art) I made from scratch on the forums the other day.
Now I have actually put it into my mod and wanted to showcase how it turned out, here. So prepare for a flood of shots. And I'll let you judge if it turned out well or not.
You'll be able to see that it works well with texture replacers, as I made it to blend in with the Velothi tileset.
Saturday, November 19, 2011
Random Updates
Just some random updates on my Azurian Isles WIP.
I have finally bothered to take an overview shot of my mod which shows where the landmass sits in relation to Vvardenfell!
Secondly, I have updated the steampark fan models per suggestion to be slightly twisted. Here's what the new model looks like.
I have finally bothered to take an overview shot of my mod which shows where the landmass sits in relation to Vvardenfell!
Scale comparison |
Monday, November 14, 2011
Lyithdonea Steampark
I've always been interested in reading about the things the developers had planned for Morrowind but that never made it into the game. This post involves one snippet in particular. In Skeleton Man's Interview with Denizens of Tamriel, one individual says: "Imperial Citizens love to visit beautiful Vivec with its steam-parks, canals, and monuments..."
These "steam-parks" were never found in the game and the idea intrigued me. So, having the freedom as a modder, I decided to create my own take on what a steam-park would look like in Morrowind.
What you'll see in the videos is an old fortress which has been refurbished into a steam-park for natives and foreigners alike to visit. Yes, this is part of my Lyithdonea mod.
These two videos illustrate what I came up with. Enjoy!
These "steam-parks" were never found in the game and the idea intrigued me. So, having the freedom as a modder, I decided to create my own take on what a steam-park would look like in Morrowind.
What you'll see in the videos is an old fortress which has been refurbished into a steam-park for natives and foreigners alike to visit. Yes, this is part of my Lyithdonea mod.
These two videos illustrate what I came up with. Enjoy!
Tuesday, November 8, 2011
Lots of trees and rocks
I've decided to heavily focus on finishing all of my exteriors, so that means placing a lot of trees and rocks; right now with minimal detailing. I plan to go back and detail everything later after I get the basis laid out. However, with mge active it still comes out looking fairly decent.
I figured I'd take a few screens of what I was doing, just for the heck of it. Some of these have grass active and some do not. I want to make sure my mod still looks good without the grass.
I also decided that my fog looks very blue. I think I need to edit my ini settings again... but here are the screens.
I figured I'd take a few screens of what I was doing, just for the heck of it. Some of these have grass active and some do not. I want to make sure my mod still looks good without the grass.
I also decided that my fog looks very blue. I think I need to edit my ini settings again... but here are the screens.
Saturday, November 5, 2011
Ouakhen Exterior Detailing Pt.2
I've essentially finished detailing the small fishing village of Ouakhen, it's just a matter of refraining from going back and adding more stuff. I have to limit myself otherwise this'll never get done!
I figured I would post some screenshots to show what I did. So, here they are.
I figured I would post some screenshots to show what I did. So, here they are.
Thursday, November 3, 2011
Tang Mo Video
There was some interest in seeing a video of the Tang Mo in game. So I took this simple one with Fraps. There's no sound, but it gets the point across I believe. Enjoy!
After the fact, and listening to some moody music. This video makes me rather sad :(
But it does show most of the animations well.
After the fact, and listening to some moody music. This video makes me rather sad :(
But it does show most of the animations well.
Wednesday, November 2, 2011
Tang Mo in Lyithdonea
From Dawn to Dusk,
Suram Llapoli
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